AI Insights · Timothy · April 2023
Top 5 Card Battler Apps on iOS in Austria, Q1 2023
In Q1 2023, the top 5 card battler apps on iOS in Austria exhibited varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In the first quarter of 2023, the top five card battler apps on iOS in Austria showcased diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of their performance.
Mighty Party: Battle Heroes from Panoramik Games saw a fluctuating trend in weekly revenue, peaking at around $7.7K at the end of December and then dropping to roughly $5.3K by the end of March. Weekly downloads exhibited a significant decline, starting at over 3K in late December and falling to just over 150 by the end of March. Active users also saw a downward trend, decreasing from approximately 15K to 8.2K during the quarter.
Black Deck - Card Battle TCG by SayGames LTD, which was released in January 2023, showed a promising start. Its weekly revenue increased from $316 in mid-February to a peak of about $1.2K in early March, before settling at around $547 by the end of March. Weekly downloads were relatively stable, ranging between 300 and 750. Active users increased steadily from 336 in mid-February to over 1.2K by the end of March.
MARVEL SNAP from Nuverse experienced variability in its weekly revenue, starting at $3.8K in early January and reaching a high of $6.2K in early February, before ending the quarter at approximately $2.9K. Downloads showed a declining trend, starting at around 600 in late December and dropping to 57 by the end of March. Active users, however, remained relatively stable, fluctuating between 2.4K and 3K throughout the quarter.
Yu-Gi-Oh! Master Duel by KONAMI had a mixed performance in terms of revenue, with weekly figures ranging from $294 to a peak of $1.7K in mid-February, ending at $877 by late March. Downloads were modest, generally staying below 200 per week. Active users showed a slight decline, starting at 1.3K in early January and ending at about 1.2K by the end of March.
Lastly, Pokémon TCG Live from THE POKEMON COMPANY INTERNATIONAL, INC. did not generate any revenue throughout the quarter. Weekly downloads decreased from 137 in early January to 55 by the end of March. Active users remained relatively low but stable, ranging between 150 and 278 during the quarter.
For more detailed insights and data, visit Sensor Tower.